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Hook A: The Party thwarts a pirate who threatened their village/town/city/friends. A real rogue’s gallery of greedy scoundrels and bloodthirsty marauders, the members of the Bastard’s Court truly do have each other’s trust and companionship.
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Founded by The Dread Pirate Roberts, and currently led by High Wayfarer Mayathangi, a fiend. They share (some of) their loot, keep each other safe and strategize together for the benefit of the Court. Can the Party band together and stop them?ģ: The Bastard’s Court- A pirate’s guild alliance made up of 5 Pirate Seakings, all of whom have agreed to a rough constitution of sorts, known as The Seaward Table. Hook B: An Inheritor has succeeded in murdering their way to godhood.
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They might challenge the Party to a fight, or insult them, as being "beneath them". With herculean strength, the Inheritor grants their enemy a gory death. Hook A: The Party runs into an Inheritor dueling an extremely intimidating foe. Killing is the sacred act of imposing one’s own vision of reality over another’s.
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Inheritors seek ascension to total godhood through the slaying of more and more powerful beings. By slaying another, one takes their opponents strength for themselves, and proves themself superior. The metaphysical philosophy of Sword-Logic is this: There is Existence and its name is War. They dedicate themselves entirely to mastering the arts of strife. Most of them have since killed each other off, leaving 12 Inheritors, each corresponding to and demonstrating complete mastery over their respective Class. In the years following the Titanomachy War, some mortals sought to fill the power vacuum left behind by the Divines. In exchange they keep some of the treasure inside.Ģ: The Inheritors: Ultimate adherents of Sword-Logic, Inheritors are followers of a creed rather than a unified faction. Hook B: The Party is hired by a gang of criminals to pull off an impossible heist break into a Consortium vault and steal magical artifacts of terrible power. Hook A: The Party runs into a Paladin of the Consortium who casts detect magic and demands they hand over their magical items for safekeeping. Currently led by the mysterious Administer Weyland, who answers to an otherworldly being called The Authority. Often disliked by outsiders for their overzealous fervor, they stand determined to fulfill a noble goal: protect the mortal races from self-destruction. I've got a doc of several factions I use in a homebrew game, so I figured I might as well share em.ġ: The Consortium- A secretive and reclusive order of mages, scholars and paladins from a far away land, sworn to protect and contain numerous magical artifacts and beings, keeping them out of the hands of mortals, so that they may never be misused. Need a faction? Roll 1d20, rerolling on a 20.
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